The Bodymedia device pops out of the armband and can be plugged it into a USB drive to sync with and the Bodymedia software. The software, called the “Activity Manager,” allows a user to set goals (i.e., how many calories you want to consume, how many you want to burn, how many steps you want to take, etc.). Additionally, a user can enter the foods consumed through the day into the food log via phone or computer, as well as check to see if the calorie goals have been met. Calorie counting and food tracking takes some additional effort; consequently, the device can simply be used to monitor activity. What I find annoying about the armband, however, is that it is supposed to be worn 23 hours a day. During the winter, this was not an issue, as it is covered by clothing. During summertime, however, it is a bit unsightly on exposed arms and leaves a tan line. Overall, this armband is a great motivational tool and I personally enjoy tracking my calories and setting goals for myself. It is certainly worth the money in my opinion.
Here are some sites about the Bodymedia armband:
How I would use this device in my class:
I think it would be very interesting to see how many calories an average middle
school student burns in a 24-hour period. This device would help students
become aware of their activity levels. The difficulty with the device is that
it is cost-prohibitive to implement on a full-class scale. Purchasing the device for all the students
would run in the thousands. Unless a
grant to purchase the devices was provided, it is unlikely that the students
will see any benefit that they have to offer.
That being said, perhaps a more practical approach would be to select three
students out of my class (one with high activity, one with medium activity and
one with low activity) and use the three as test subjects to see how many
calories each of these students burn on an average in a week. I could compare
these results and help students come up with individual goals and plans to
increase or maintain their activity levels.